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BGE S1-S3 Computing Science and Digital Literacy: Third and Fourth Levels

Descripción del producto

Syllabus: CfE (Curriculum for Excellence, from Education Scotland) and SQA
Level: BGE S1-3: Third and Fourth Levels
Subject: Computing Science and Digital Literacy

Create, innovate, solve problems, achieve. Through 30% theory and 70% practical work, pupils are challenged and motivated to develop their skills, knowledge and understanding from S1 to S3.

Covering all CfE Third and Fourth Level Benchmarks for Technologies: Computing Science and Digital Literacy, this ready-made and differentiated course puts progression for every pupil at the heart of your curriculum.

> Follow a consistent, classroom-tested lesson structure: Each double-page spread provides the learning intentions, key concept explanations and activities for one lesson

> Build and apply computational thinking skills: From creating games and coding in Python to designing web pages and databases, pupils will analyse, test and evaluate different software and devices

> Meet the needs of each pupil in your class: The content and activities are designed to ensure accessibility for those with low prior attainment, while extension tasks will stretch high achieving pupils

> Effectively check and assess progress: 'Work it out' knowledge-check questions support formative assessment within each lesson, helping you to monitor progression against the Experiences & Outcomes and Benchmarks

> Lay firm foundations for National qualifications: The skills, knowledge and understanding established through the course will set up pupils for success at National 5 and beyond

> Deliver the 'responsibility for all' Es and Os: Plenty of activities that address literacy, numeracy and health and wellbeing skills are threaded through the book

Sinopsis del producto

Syllabus: CfE (Curriculum for Excellence, from Education Scotland) and SQA
Level: BGE S1-3: Third and Fourth Levels
Subject: Computing Science and Digital Literacy

Create, innovate, solve problems, achieve. Through 30% theory and 70% practical work, pupils are challenged and motivated to develop their skills, knowledge and understanding from S1 to S3.

Covering all CfE Third and Fourth Level Benchmarks for Technologies: Computing Science and Digital Literacy, this ready-made and differentiated course puts progression for every pupil at the heart of your curriculum.

> Follow a consistent, classroom-tested lesson structure: Each double-page spread provides the learning intentions, key concept explanations and activities for one lesson

> Build and apply computational thinking skills: From creating games and coding in Python to designing web pages and databases, pupils will analyse, test and evaluate different software and devices

> Meet the needs of each pupil in your class: The content and activities are designed to ensure accessibility for those with low prior attainment, while extension tasks will stretch high achieving pupils

> Effectively check and assess progress: 'Work it out' knowledge-check questions support formative assessment within each lesson, helping you to monitor progression against the Experiences & Outcomes and Benchmarks

> Lay firm foundations for National qualifications: The skills, knowledge and understanding established through the course will set up pupils for success at National 5 and beyond

> Deliver the 'responsibility for all' Es and Os: Plenty of activities that address literacy, numeracy and health and wellbeing skills are threaded through the book

9781398313217

Alford, David

lower secondary; progression; literacy; course planner; course textbook; benchmarks; experiences; outcomes; assessment; achievement; equity for all; pupil equity funding; differentiation; mixed-ability; composite classes; numeracy; health and wellbeing; responsibility for all; glossary; Computer Systems; Staying Safe Online; Game Creation; Coding Basics; Text-based Coding; Web Design; Databases

Descripción del producto

Syllabus: CfE (Curriculum for Excellence, from Education Scotland) and SQA
Level: BGE S1-3: Third and Fourth Levels
Subject: Computing Science and Digital Literacy

Create, innovate, solve problems, achieve. Through 30% theory and 70% practical work, pupils are challenged and motivated to develop their skills, knowledge and understanding from S1 to S3.

Covering all CfE Third and Fourth Level Benchmarks for Technologies: Computing Science and Digital Literacy, this ready-made and differentiated course puts progression for every pupil at the heart of your curriculum.

> Follow a consistent, classroom-tested lesson structure: Each double-page spread provides the learning intentions, key concept explanations and activities for one lesson

> Build and apply computational thinking skills: From creating games and coding in Python to designing web pages and databases, pupils will analyse, test and evaluate different software and devices

> Meet the needs of each pupil in your class: The content and activities are designed to ensure accessibility for those with low prior attainment, while extension tasks will stretch high achieving pupils

> Effectively check and assess progress: 'Work it out' knowledge-check questions support formative assessment within each lesson, helping you to monitor progression against the Experiences & Outcomes and Benchmarks

> Lay firm foundations for National qualifications: The skills, knowledge and understanding established through the course will set up pupils for success at National 5 and beyond

> Deliver the 'responsibility for all' Es and Os: Plenty of activities that address literacy, numeracy and health and wellbeing skills are threaded through the book

Sinopsis del producto

Syllabus: CfE (Curriculum for Excellence, from Education Scotland) and SQA
Level: BGE S1-3: Third and Fourth Levels
Subject: Computing Science and Digital Literacy

Create, innovate, solve problems, achieve. Through 30% theory and 70% practical work, pupils are challenged and motivated to develop their skills, knowledge and understanding from S1 to S3.

Covering all CfE Third and Fourth Level Benchmarks for Technologies: Computing Science and Digital Literacy, this ready-made and differentiated course puts progression for every pupil at the heart of your curriculum.

> Follow a consistent, classroom-tested lesson structure: Each double-page spread provides the learning intentions, key concept explanations and activities for one lesson

> Build and apply computational thinking skills: From creating games and coding in Python to designing web pages and databases, pupils will analyse, test and evaluate different software and devices

> Meet the needs of each pupil in your class: The content and activities are designed to ensure accessibility for those with low prior attainment, while extension tasks will stretch high achieving pupils

> Effectively check and assess progress: 'Work it out' knowledge-check questions support formative assessment within each lesson, helping you to monitor progression against the Experiences & Outcomes and Benchmarks

> Lay firm foundations for National qualifications: The skills, knowledge and understanding established through the course will set up pupils for success at National 5 and beyond

> Deliver the 'responsibility for all' Es and Os: Plenty of activities that address literacy, numeracy and health and wellbeing skills are threaded through the book

9781398313217

Alford, David

lower secondary; progression; literacy; course planner; course textbook; benchmarks; experiences; outcomes; assessment; achievement; equity for all; pupil equity funding; differentiation; mixed-ability; composite classes; numeracy; health and wellbeing; responsibility for all; glossary; Computer Systems; Staying Safe Online; Game Creation; Coding Basics; Text-based Coding; Web Design; Databases

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Palabras clave

lower secondary;progression;literacy;course planner;course textbook;benchmarks;experiences;outcomes;assessment;achievement;equity for all;pupil equity funding;differentiation;mixed-ability;composite classes;numeracy;health and wellbeing;responsibility for all;glossary;Computer Systems;Staying Safe Online;Game Creation;Coding Basics;Text-based Coding;Web Design;Databases

Especificaciones

Tapa blanda o Bolsillo
Reino Unido de Gran Bretaña
Castellano
Producto a la venta formado por un único componente
Hodder Gibson
26/03/2021
210210 X 274274 X 1010
176
ISBN 9781398313217

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