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Cambridge Primary Computing Learner’s Book Stage 3

Descripción del producto

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Making programs clear
Unit 2: Hardware and software work together
Unit 3: Be a data expert
Unit 4: Be a designer
Term 2
Unit 5: Networks are everywhere
Unit 6: Be a storyteller
Unit 7: Computers and robots
Unit 8: Be a musician
Term 3
Unit 9: Sending secret messages
Unit 10: Be a game developer
Unit 11: Be a data designer
Unit 12: Be an artist
Glossary

Sinopsis del producto

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Making programs clear
Unit 2: Hardware and software work together
Unit 3: Be a data expert
Unit 4: Be a designer
Term 2
Unit 5: Networks are everywhere
Unit 6: Be a storyteller
Unit 7: Computers and robots
Unit 8: Be a musician
Term 3
Unit 9: Sending secret messages
Unit 10: Be a game developer
Unit 11: Be a data designer
Unit 12: Be an artist
Glossary

9781398368583

Birbal, Roland; Taylor, Michele; Mohammed, Nazreen; Koon, Michelle Koon; Gookool, Carissa

Primary; computing; digital literacy; cambridge; programming; KS1; KS2; international; teacher guide; 0059

Descripción del producto

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Making programs clear
Unit 2: Hardware and software work together
Unit 3: Be a data expert
Unit 4: Be a designer
Term 2
Unit 5: Networks are everywhere
Unit 6: Be a storyteller
Unit 7: Computers and robots
Unit 8: Be a musician
Term 3
Unit 9: Sending secret messages
Unit 10: Be a game developer
Unit 11: Be a data designer
Unit 12: Be an artist
Glossary

Sinopsis del producto

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Making programs clear
Unit 2: Hardware and software work together
Unit 3: Be a data expert
Unit 4: Be a designer
Term 2
Unit 5: Networks are everywhere
Unit 6: Be a storyteller
Unit 7: Computers and robots
Unit 8: Be a musician
Term 3
Unit 9: Sending secret messages
Unit 10: Be a game developer
Unit 11: Be a data designer
Unit 12: Be an artist
Glossary

9781398368583

Birbal, Roland; Taylor, Michele; Mohammed, Nazreen; Koon, Michelle Koon; Gookool, Carissa

Primary; computing; digital literacy; cambridge; programming; KS1; KS2; international; teacher guide; 0059

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Palabras clave

Primary;computing;digital literacy;cambridge;programming;KS1;KS2;international;teacher guide;0059

Especificaciones

Tapa blanda o Bolsillo
Reino Unido de Gran Bretaña
Castellano
Producto a la venta formado por un único componente
Hodder Education
27/01/2023
212212 X 272272 X 1010
200
ISBN 9781398368583

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