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Death by Video Game

Descripción del producto

Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?

Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.

Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

Sinopsis del producto

Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?

Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.

Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

9781781254219

Tales of obsession from the virtual frontline

Parkin, Simon

Video games; computer games; virtual reality; gaming; video game criticism; culture; video game culture; cultural criticism; casual gaming; hardcore gamers; mmorpg; Minecraft; video game violence; do video games make people violent; Half Life 3; Grand Theft Auto; No Man's Sky

Descripción del producto

Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?

Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.

Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

Sinopsis del producto

Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?

Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.

Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

9781781254219

Tales of obsession from the virtual frontline

Parkin, Simon

Video games; computer games; virtual reality; gaming; video game criticism; culture; video game culture; cultural criticism; casual gaming; hardcore gamers; mmorpg; Minecraft; video game violence; do video games make people violent; Half Life 3; Grand Theft Auto; No Man's Sky

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Palabras clave

Video games;computer games;virtual reality;gaming;video game criticism;culture;video game culture;cultural criticism;casual gaming;hardcore gamers;mmorpg;Minecraft;video game violence;do video games make people violent;Half Life 3;Grand Theft Auto;No Man's Sky

Especificaciones

Tapa blanda o Bolsillo
Reino Unido de Gran Bretaña
Castellano
Producto a la venta formado por un único componente
Serpent's Tail
13/08/2015
135135 X 216216 X 2323
288
ISBN 9781781254219

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